Turning Mechanics (Was gunna do a pun, but I shall spare you)


#1

Hey Everyone.

So I have mentioned my idea for this a few times on the server, and now i’m mentioning it here. So the basic idea is that to turn a ship there is a cool down. For instance, if you have a 200 block fighter and turn there is a cool down before you can turn again. Of course for something like a fighter it could turn much faster, however for something more like a large warship, you could turn but the cool down before you can turn again would be a lot longer than a fighter. So I was thinking that the cool down could be relative to the amount of blocks or mass on a ship. I don’t exactly know how the mass on the server works and to be simple I will use blocks for an example. So for every block it adds a 0.001 second to the cool down, so for a 200 block fighter your cool down is 0.2 seconds. Now that doesn’t sound like much but for everyone thousand blocks on a ship that means there is 1 second on a cool down. Which means something like a 10000 block ship would take 10 seconds to turn. Now my idea isn’t perfected by any means. But I feel like this would make using fighters against larger warships make a lot more sense, as a fighter would be a lot more mobile and can change positions a lot easier than a large warship. The Main Issue I see as i’m writing this is that crate running in large transports would be both annoying and take a lot longer (unless you use nav and hyper), but if you see any other issues or have and suggestions to make this idea better tell me.


#2

Cruise turning is the main way for big ship svs. Basically you turn while cruising and drift into that direction. A cool down for turning would make accidentally flying out of a fight infinitely more common, thus nerfing huge ships.