Settlement City Requirement Clarification & Expansion


#1

Here’s what I’ve got, it’s a bit vague so it needs more clarification

Settlement City Requirements

  • Scenery
    Visually impressive and abundant background scenery. Must be man-made, such as buildings.
  • Landing pads
    Must be big enough to fit many small to medium ships.
  • Docking areas
    Must be able to fit at least a dozen or two large ships.
  • Trade Center
    Needs easy access to the landing/docking areas. Needs space for NPCs to export by offering shipping missions to players. Needs a place for importer NPCs to receive missions.

#2

This is kinda what I had imagined the requirements would be, which is good means I think I’m on the right track.

I’m not sure what else could really be essential for the trade cities. Hostile mob free? Feel like a major trade hub wouldn’t have indigenous hostile creatures roaming the streets.

How many NPCs would be involved in a trade center? I imagine just 2 an importer and exporter so to speak. But want to make sure I’m picturing that right.


#3

We could require that there is a reasonable mob defender layout, yeah.

The amount of NPCs depends on the layout of the city, they’d be in the most convenient places for importing and exporting.


#4

From this post I’m under the impression all business is expected to be done in a fairly contained area. Hibernia has many buildings which could very realistically serve as locations for quest npcs, but they would be spread out. It does, however, have a road system which with signs directing to npcs would mitigate issues with getting lost. Would this be an issue?


#5

Maybe you could have multiple spots but it would probably be best to have just one spot