Usually when you kill a player, there’s a pretty standard variety of the items they drop. Power armor, blaster of some type, maybe a few tools and scrap items, a quantity of steak which is less than 32
A quantity of steak less than 32? Interesting.
The majority of players (myself included) will rely on kits such as Starter to serve as the bulk of their weekly consumed food. Granted, aside from this, I also have the benefit of having acquired chests on chests full of combat food from hunting drops and haven’t dealt with a shortage in a long while. For something so frequently consumed, in fact, there seems to be very little in game shortage of food anywhere.
Surprisingly, in my time scouring base after base I can count on one hand the amount of cow farms I’ve seen. (That’s not even requiring that the farm is actively used!)
If there’s one constant for every player in minecraft, it’s food. Food is consumed constantly, and as long as we offer kits that have solid quantities of high value combat food, there will be a lack of demand to produce foods locally and engage in commercial transactions involving food.
If the amount of food available to players through kits is significantly nerfed (think 32 loaves of bread and some seeds instead of steaks) this will create an instant demand for the increased production of food from planets like arbusto, collis, etc to be sold to the mining specific planets and greatly increase the possibility (and necessity) of a farming based play style.
This could go hand in hand with farming machines (I.E. harvesters, planters, etc) to build a player based food economy. The narrative of Star Legacy is undeniably one of the colonization of Andromeda Sector 7b, and all colonization requires food production.