Reading the figures micle posted in regards to new player retention and the correlation it has with nation membership led me to an idea.
An idea I had attempted to put to work but for various reasons (primarily delegating this to an inept and untrustworthy leader) was to create a sattelite settlement for recruitment. This would be where I send noob prospects to live and commune while SER ministers examine their propensity for value as a member. Anyone familiar with the NHL or MLB is aware of “farm teams” which are minor league teams that major league teams will send prospects to in order to decide if they are worth signing. For example, my Minnesota Wild hockey team will use the Iowa Wild (a minor league team) to judge the capability of prospects before signing them. My satellite Legionia fell through in part because of entrusting it to the wrong person and being apprehensive about inviting newbs.
Perhaps staff managed “starter settlements” where a newb can join and live for a short period to learn the ropes is a good way for successful and established nations to be willing to recruit unproven players while minimizing the risk of a dangerous investment. These would feature low tier housing and landing pads, small farms etc and have examples of machines and technology in use alongside links to the corresponding wiki page and an explanation of how these work. These starter settlements would effectively serve as an extended tutorial while doubling as a recruitment center for any interested nations. Granted they are not required to be a part of, and a player could choose the traditional learning methods of trial by fire.
As a nation leader, the biggest obstacles in the way of recruitment stem from wariness of the nature of a newb.
A zero risk “starter settlement” or three provides a pool through which established settlements can recruit people and not worry about the dangers of theft, trolling and general noobthottery.