The last major thing that needs to be implemented for the update (other than balancing) is advancements. Since I’m redoing how they work internally in order to be less glitchy, it needs to be considered how they are structured.
The ranks go from 1-10. There’s a variety of types of power machines that you need to unlock to use. Some need to be accessible to newer players. Which machines should be unlockable at which levels? Or, perhaps it can be a detached tech tree, and levels mainly just unlock ships, plus other things in the future. This way it could be for example, use xp for power bank 1, now you can use xp for power bank 2, and so on.