Having played Starlegacy for more than a year now in real time I have often thought about what different ship weapons would look like. One of the super incredible things about this server is the amazing creativity of the numerous ship builders. Everything from various shielding designs to weapons placement has been carefully scrutinized and used to devastating effect in the numerous conflicts.
One thing I have often thought about is limited use weapons. What I mean by this is weapons that require items to fire. The obvious criticism to this is of course the amount of time needed to find items, place them in the weapon, and of course the crappy moment when you realize that your ship is out of weapon fuel. But, here are some ideas for why this could be a very viable option for server development and continue to encourage the amazing builds we all love on Starlegacy.
Idea 1: Gas Canisters as Weapons Fuel- Gas canisters currently only have one use which is course energy production. However, I think this unique aspect of Starlegacy is underutilized. There are a number of unique gases but they are all only used for one purpose. Granted, they each produce a different amount of energy, but what if they could also be used in a new line of ship weapon multiblocks? Here are some of my ideas below for some advanced ship weapons.
Energy Dissipater: Multiblock weapon that requires a 2 nitrogen canisters and X amount of ship energy to fire. Upon a direct hit on enemy ship- enemy ship’s power saturation drops by X amount for a small cooldown period.
Use: Lower an enemy ships fire rate, shield regeneration, and speed in pursuit.
Particle Color- Dark blue-similar to current torps in its design.
Fusion Missile: Multiblock weapon that requires a 3 Hydrogen canisters and X amount of ship energy to fire. Missile flies a certain distance and upon explosion does area effect damage to multiple vessels. A larger cool down is required for this weapon to fire again.
Use: Damage multiple ships simultaneously. Excellent choice of weapon for dealing with smaller squadrons of ships.
Particle Color- Lime Green-similar to current torps in its design
Quantum Torpedo: Multiblock weapon that requires a 1 Diamond, 1 Oxygen canister and X amount of ship energy to fire. Torpedo is similar to normal torpedoes in speed but can only fly in a straight line. A direct however from a quantum torpedo will do 2x or more(Needs Testing) damage than that of regular torpedoes and requires a long cool down. Also this weapon would be limited to one for all ship classes below destroyer.
Use: Deal substantial damage to larger ship classes.
Particle Color- Bright Light Blue(Easy to see so that it can be possibly dodged)-similar to current torps in its design
Just some thoughts put your comments below.